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sorcerer.stepsolution
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1994-01-06
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SORCERER - The step-by-step solution
This is a step-by-step solution to Steve Meretzky's "Sorcerer", the
second part of Infocoms "Enchanter" trilogy.
It's a very short solution, so you won't see all the locations, and some
puzzles are not solved. Please refer to this type of solution only if
you're absolutely stuck on a puzzle!
The points you get for an action are given in brackets {like this}.
z {5}. frotz me. stand up. w. w. move hanging {15}. open desk. get key.
open journal. read journal (current code!). e. s. s. w. get orange vial
and matchbook. e. open receptacle. put matchbook in it. open vial. drink
potion {10}. n. w. get scroll. gnusto gaspar. e. s. e. get scroll {10}.
gnusto meef. w. open receptacle. get orange vial {10}. d. press ..., ...,
..., ..., ... button (according to current code) {25}. get scroll. aimfiz
belboz {25}.
ne. learn pulver. e. ne. pulver river. d. ne {20}. get all. d. gnusto
fweep. sw. u. w. w. ne. se. e. e. put guano in barrel. get scroll {10}.
w. lower flag. examine it. get aqua vial. w. learn izyuk. g. g. izyuk me.
nw. sw. w. d. d. s. w. izyuk me. w. w. n. get coin {15}. s. e. izyuk me.
e. e. s. sw. w. give coin. w. w. w. learn gaspar. gaspar me. pull lever
(until a coin falls out). sleep. drop journal. get coin. e. s. open aqua
vial. drink potion. drop amber, aqua, ochre vial and key. get ball. throw
ball at bunny {10}. gnusto malyon. n. e. e. ne. n. ne. ne. e. e. wake
gnome. give coin {20}. e. e. n. learn gaspar. gaspar me. learn fweep.
drop all. n. e.
fweep me. n. e. s. s. w. d. e. e. n. n. u. u. s. e {20}. get scroll. drop
scroll into hole. z. z (now you're dead...). get all. s. e. get scroll
{25}. gnusto swanzo. w. w. w. w. w. sw. sw. s. s. yonk malyon. learn
malyon. malyon carving. s {20}. z (until you get tired). sleep. e.
open orange vial. drink potion. give spell book (now your older self
tells you a combination). e. set dial to (combination). open door {20}.
e. get rope. u. nw. get beam. nw. w. put beam over chute. tie rope to
beam. drop all into chute. d {20}. get scroll. golmac me. open
compartment. get smelly scroll {25}. e. z. say to twin "the combination
is (combination)". d {20}. ne. z. z. sleep. learn meef. g. drop all. s.
d. meef weeds. get crate. u. n. drop crate. open it {15}. get suit,
scroll, spell book. n. meef vine. w. w {20}. open white door {20}. learn
swanzo. vardik me. swanzo belboz {20}.
Now you have a full score of 400 points. You've beaten the evil Jeearr -
and you are the new leader of the Circle of Enchanters. Congratulations!
(c) 1989 by Paul David Doherty, Lindenallee 4, D-1120 Berlin
"Sorcerer" (c) 1984 by Infocom, Inc. (Revision 13, 851021)